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Meta and Apple Bring Muse Spark Open AI Model to Mac Studio

Meta has released Muse Spark Open, an 816-billion-parameter open-weight model optimized to run locally across two 512GB M5 Ultra Mac Studios using Apple's MLX framework. Meta says it's the "most capable U.S. open-weight model to date." MacRumors reports: Muse Spark Open has 816 billion total parameters with 42 billion active parameters and a 1 million-token context window. It is meant for coding and agentic work, and Meta says it excels at extended tasks, multi-step reasoning, and software engineering. The new Muse model was tuned to run on Mac Studio, and Meta says the Mac Studio paired with Muse Spark Open is the "best way to run a powerful model on your own desktop." From Meta: "Apple's unified memory architecture lets the M5 Ultra's integrated GPU use up to 512 GB per Mac Studio, so two machines can hold an entire model. And the chip's 1.2 TB/s of memory bandwidth is fast enough to read the small slice each token needs. The result is two Mac Studios behave like one supercomputer with a terabyte of unified memory." Apple hasn't released the 512GB Mac Studio as of yet, but it's supposed to be coming later this month. It won't be cheap, because the 256GB Mac Studio is already priced over $10,000.

Read more of this story at Slashdot.

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After a 10-Year Redemption Arc, No Man's Sky Is Coming to the iPhone and iPad

No Man's Sky is coming to iPhone and iPad on October 28, more than a decade after its rocky launch and long-running redemption arc. The title will cost $19.99, but a free trial will let users try it out before purchasing. Ars Technica reports: It will run on devices as far back as the iPhone 11 and the third-generation iPad Air. No Man's Sky might not have the most cutting-edge AAA graphics (though they're still strong, and they've come a long way since launch via updates), but the game's uncommon method of generating galaxies of incomprehensible scale on device consistently for all players from a single-seed happening on a phone is remarkable for those of us who remember phones performing far behind consoles or desktop PCs. This version of the game includes all of the content and systems updates to the game that have been added over the years -- the expansions that famously took the game from a rocky launch reception to a widely beloved redemption story. There are a couple of compromises, though, and it's similar to what we saw with No Man's Sky on the Nintendo Switch. Hello Games says the ability to build and explore player-made planetary settlements is limited to the iPhone 15 Pro and later, and multiplayer is not supported on any iOS device. "We are excited to see player feedback on iOS, and will support it appropriately based on how many folks are playing," the company says, leaving the door open to perhaps not supporting all future content updates if the player base isn't there to justify it.

Read more of this story at Slashdot.

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